Thunder Xbox

Thunder Xbox
Xbox Live Help?

If im Xbox Live, for example, Saints Row or something. I live my life in Durham and friend in Thunder Bay. Would we be able to find Saints Row each other and the game or something? If you have a question, ask or IM me and ill put them in the Details section. Thanks

Yes as long as both gold and you know other eatch Xbox Live gamertags and have one on your friends list, Saints Row, or you can play any game that has both.

Trailer: HYDRO THUNDER HURRICANE for Xbox 360

eBay Logo  

Tom Clancy's Ghost Recon: Island Thunder  (Xbox, 2003)


Tom Clancy’s Ghost Recon: Island Thunder (Xbox, 2003)


$7.99


NASCAR Thunder 2002 Xbox game Ea games


NASCAR Thunder 2002 Xbox game Ea games


$4.49


Tom Clancy's Ghost Recon: Island Thunder  (Xbox, 2003) Complete!


Tom Clancy’s Ghost Recon: Island Thunder (Xbox, 2003) Complete!


$2.75


NASCAR Thunder 2003  (Xbox, 2002)


NASCAR Thunder 2003 (Xbox, 2002)


$1.00


Xbox Games, Many playable on 360, Shooter, Rpg, Racing, Capcom, Great Titles


Xbox Games, Many playable on 360, Shooter, Rpg, Racing, Capcom, Great Titles


$2.95


The Thor: God of Thunder  (Xbox 360, 2011) - NO MANUAL


The Thor: God of Thunder (Xbox 360, 2011) – NO MANUAL


$5.50


Tom Clancy's Ghost Recon: Island Thunder  (Xbox, 2003)


Tom Clancy’s Ghost Recon: Island Thunder (Xbox, 2003)


$0.50


Xbox 360 DecalGirl GLOSS Finish Controller Skin ~ THUNDER BUCK by Dimitar Neshev


Xbox 360 DecalGirl GLOSS Finish Controller Skin ~ THUNDER BUCK by Dimitar Neshev


$6.99


Thor: God of Thunder  (Xbox 360)  NEW sealed


Thor: God of Thunder (Xbox 360) NEW sealed


$19.90


Skinit Oklahoma City Thunder Historic B Skin for 1 Microsoft Xbox 360 Controller


Skinit Oklahoma City Thunder Historic B Skin for 1 Microsoft Xbox 360 Controller


$14.99


NASCAR Thunder 2002


NASCAR Thunder 2002


$11.00


NASCAR Thunder 2002 roars onto your Xbox with an ultra-fast rendering engine. Its deep field of more than 60 drivers includes every active NASCAR star, rookie, and veteran, or you can create your own legendary champion. Climb behind the wheel of a Pontiac, Chevrolet, Ford, or Dodge to race on all 23 NASCAR tracks, including the Chicagoland and Kansas City Speedway venues. The new career mode lets …

Apple Thunderbolt Cable


Apple Thunderbolt Cable


$48.49


**New retail**…

Thor: God of Thunder X360


Thor: God of Thunder X360



Thor: God of Thunder X360…


Logitech Driving Force Wheel for PlayStation 2


Logitech Driving Force Wheel for PlayStation 2


$99.99


This PlayStation2 steering wheel supports Gran Turismo 3, F1 2001, Motor Mayhem, NASCAR Heat 2002, The Simpsons: Road Rage, Test Drive, and many other racing games. The wheel lets you feel the road, the handling of the car, and bumps, walls, and crashes like never before. Rubber hand grips provide comfort and precise steering control. The product includes two wheel-mounted paddles, a D-pad, action…

Hot Wheels Monster Jam 2 Popular Trucks: Freedom Force & Blue Thunder Scale 1/64


Hot Wheels Monster Jam 2 Popular Trucks: Freedom Force & Blue Thunder Scale 1/64


$39.77


Hot Wheels Monster Jam 2 Popular Trucks: Freedom Force & Blue Thunder Scale 1/64…

Hot Wheels Monster Jam 4 Popular Trucks TRopical Thunder, Tuff E'Nuff, Scarlet Bandit & Preditor Scale 1/64


Hot Wheels Monster Jam 4 Popular Trucks TRopical Thunder, Tuff E’Nuff, Scarlet Bandit & Preditor Scale 1/64


$59.90


Hot Wheels Monster Jam 4 Popular Trucks TRopical Thunder, Tuff E’Nuff, Scarlet Bandit & Preditor Scale 1/64…

Hot Wheels Monster Jam 4 Popular Trucks Jurassic Attack, Iron Warrior, Destroyer & Rolling Thunder Scale 1/64


Hot Wheels Monster Jam 4 Popular Trucks Jurassic Attack, Iron Warrior, Destroyer & Rolling Thunder Scale 1/64



Hot Wheels Monster Jam 4 Popular Trucks Jurassic Attack, Iron Warrior, Destroyer & Rolling Thunder Scale 1/64…


From Sun Tzu to Xbox: War and Video Games


From Sun Tzu to Xbox: War and Video Games


$16.95


Part of an industry that now earns more yearly than the Hollywood box office, video games have entered the forefront of the militarization of popular culture. How did this once-innocent pastime become a key player in America’s entry into global warfare? And is this blurring of reality changing the way we think about war? Stretching from 3000 BC to today, this book investigates how milita…

Tom Clancy's Ghost Recon: Island Thunder (Prima's Official Strategy Guide)


Tom Clancy’s Ghost Recon: Island Thunder (Prima’s Official Strategy Guide)


$4.99


This Island Trip Is No Vacation ·Exhaustive stealth strategy for eight new single-player missions and five new multiplayer maps ·Get ahead of the pack with exclusive mission maps revealing all enemy positions ·Expert weapon tips for the entire arsenal, including the M4 SOCOM, the SR-25 sniper rifle, and 10 other new multiplayer weapons ·Advanced tips for online Xbox LiveTM play ·In-depth figh…

From Sun Tzu to Xbox: War and Video Games


From Sun Tzu to Xbox: War and Video Games


$230.76


4 Responses to “Thunder Xbox”

  1. horothfuss says:

    The car looks awesome, but that it lags makes me doubt if it’s a good game :P

  2. MagicianTrent says:

    The numbers 30 and 60 are a side effect of the NTSC format of television. Even back in the black-and-white days of TV, NTSC was a 640X480 image, interlaced (draws all the odd lines in one pass, then draws all the even lines on the next), and operating at 60 Hz. It wasn't until about 10 years ago that consumers started seeing any change to this, when EDTVs came on the scene and changed the interlaced to Progressive Scan (all lines are drawn sequentially on each pass), and then HDTVs changing the image resolution. Very recently, sets that can do 120 Hz have come onto the market. In Europe, they uses the PAL format, which ran at 50 Hz, but switched to 60 Hz for HDTV to simplify things for TV manufacturers (who had started to sell sets in Europe that could handle both 50 Hz and 60 Hz).

    So for the longest time, TVs were displaying 60 half-frames (due to interlacing). As such, having a game run at 60 Hz would result in slightly smoother animation, but a lot more processing power which could otherwise be used to enhance the detail. So typically 60 frames games were smoother, but 30 frames games were much more detailed. Any other rate, and you the smoothness will vary, which is rather jarring to the immersiveness factor.

    All of this only applies to consoles, though, since PCs have always had monitors that could do a variety of framerates, and therfore their games always strived for the highest framerate possible (and where 60 Hz is on the far low end) and don't really worry about the framerate dipping at times. High end modern monitors can typically do at least 140 Hz, and some older games on new hardware can actually create several hundred frames per second if certain settings are disabled.

    Regardless of PC or console, the same programming technique is used for creating the frames and managing the process of sending them to the screen. Each object is placed in position in a virtual 3D space in RAM, textures are applied (only if they are facing the virtual camera's location), the view from the virtual camera is established, and the objects that the camera can see are flattened into a 2D image. This whole process is called rendering.

    Then, the rendered image is put into a piece of memory (usually in the graphics chip itself) that has been designated as a "frame". This frame is then sent to the TV/monitor, and as it is being sent, a second image is being rendered and put into a second "frame". Once the first frame has been sent to the screen completely, the second frame is designated as the primary frame, and a third image is rendered and overwrites the first frame. This process is called Frame Buffering.

    PCs (and maybe HDMI TV connections, I'm not sure) have the capability of the monitor being able to send a signal back to the game program and tell it when a frame is done being drawn. This allows the game to not switch frames while it is being sent to the screen (vertical synch), preventing a top section of an image and a bottom section of the same image displayed not matching up, refered to as "tearing". Since consoles know what frequency the TV is operating at based on the region (or more recently in Europe, through an option in the settings for either the game or the system), they can simply use an internal timer as an artificial vertical synch.

  3. her her says:

    PCが重いわい

  4. suham wedder says:

    Illegals have been pouring over our border for years, and our jobs reports have all been positive except one (this last one).

    Thank you, GWB, for giving us such a vibrant economy that we are creating jobs both here and abroad!

    Think about it: 14 million illegals have all taken American jobs, and we've created more ON TOP OF THAT!

    Eat your heart out, Bush-haters! No democrat could ever accomplish that!

Leave a Reply